After the ridiculous Rambo: The Video Game and the acceptable Terminator: Resistance, Polish studio Teyon managed to release the memorable shooter RoboCop: Rogue City in 2023, choosing an interesting approach for the game adaptation.
Instead of making a non-stop shooter, Teyon took a different approach — in RoboCop: Rogue City, a lot of attention was paid to the narrative, plot, dialogues, and communication with NPCs, which were periodically interspersed with investigations and shootout segments.
Thanks to the mix of shooter and narrative adventure, the developers managed to diversify the gameplay, creating an interesting game that allowed RoboCop fans to immerse themselves in a dystopian version of 1980s Detroit with all the pleasant visual nostalgic elements.
Riding the wave of the original’s success, Teyon released a standalone expansion, RoboCop: Rogue City — Unfinished Business, in July 2025. And in order to diversify the gameplay, the new RoboCop was made in the “typical Polish shooter” genre.
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Finishing what we started
The events of RoboCop: Rogue City — Unfinished Business begin after the finale of RoboCop: Rogue City — RoboCop returns to his police station, which has been attacked.
It soon becomes clear that the station was attacked by mercenaries who, for unknown reasons, stole OCP equipment and other technological property — clearly not for good purposes. The mercenaries are quickly tracked down — they have entrenched themselves in the huge OmniTower residential complex, turning the building into a veritable fortress.

A RoboCop-style “raid”
From the plot description, it is clear that the action in Unfinished Business, with the exception of flashbacks, will take place in a single location: the huge high-rise complex OmniTower.
Not only mercenaries, but also ordinary civilians and various scum of society have gathered in this building, forming their own ecosystem in the middle of the already criminal city of Detroit.
Because of this decision by the developers, Unfinished Business has effectively lost its semi-open game world, and the game itself has become very linear. While in RoboCop: Rogue City, the player often visited different locations, explored the streets of Detroit, and frequently visited apartments and other premises, in Unfinished Business, you often have to look at bare concrete walls and boring, typical OmniTower interiors, in which it is very difficult to guess that the game takes place in the RoboCop universe.
In other words, if you replace the RoboCop model with a human and the signature Auto-9 pistol with something else, the associations with the RoboCop universe will almost completely disappear.
In addition, the standalone add-on is notable for its excessive amount of shooting — there is so much action that at times you simply get tired of shooting because there are many times more enemies per square meter compared to RoboCop: Rogue City.
Only occasionally will the player encounter moments where they need to investigate something or do something without using their service weapon, but due to the protracted shootouts, these bits of narrative are perceived as “filler,” created for the sole purpose of stretching the game to ten hours to justify the rather high price tag for a “standalone expansion.