SH1FT3R is a blockchain-powered racing game that challenges players to become the fastest racers in an underground, futuristic city. Players can use SH1FT3RS public or private chains with Ethereum smart contracts and ERC721 tokens to buy new cars or upgrade their existing rides.
The “fast synonym” is a racing game that has been released in the past, but has recently been revived by SH1FT3R. The game features cars from all over the world and allows players to race on highways, through cities, and even underwater.
Discovering about Outright Games and 3DClouds’ Fast & Furious: Spy Racers Rise of SH1FT3R at the publisher’s preview showcase was perhaps more startling than learning about the existence of a family-friendly Fast & Furious cartoon series. Who am I to judge? After all, I grew up watching Saturday morning cartoons based on Mortal Kombat, Men in Black, and Godzilla. Even though I couldn’t play it at the event, Fast & Furious: Spy Racers Rise of SH1FT3R looked good. I had to play it to see whether it delivered on all of the promises it made, such as decent controls, performance, and a great blend of arcade pleasure and a more complex advancement system.
Drifting is a skill that may help you win.
The Rise of SH1FT3R is a strange goose in Fast & Furious: Spy Racers. It’s a racing game geared at children, but it’s not a kart racer. It features you driving automobiles with reasonably well-crafted physics, with a strong emphasis on drifting to turn sharp curves. However, owing of its colorful graphics and the fact that there are objects you can employ both offensively and defensively, it is far from a racing sim. It reminded me of Blur, but not in the same sense. It certainly marches to its own rhythm, and although it was first perplexing since I was expecting something more laid-back like 3DClouds’ prior racing games, I eventually came to like its gameplay loop.
In essence, you drive your automobile around well-designed urban environments, drifting and executing stunts to fill up a particular meter. A frontal shot (a fourth of your meter), a trap (half a meter), a boost (three fourths of a meter), and an unique attack/boost that is particular to the character you’re playing are all available to each vehicle. Essentially, it foregoes Mario Kart’s random item placement in favor of a strategic aspect, which turned out to be a LOT better than anticipated, especially given that each character has a special move that isn’t terrible. Everything is shockingly well-balanced, with each character driving and attacking in their own distinct but equally fair manner.
You guys, we’ve gone a long way since the first Fast & Furious movie in 2001.
The progression concept appealed to me as well, owing to its simplicity. When you win a race and/or a chapter, you earn currency (essentially a four-race tournament). Purchase skins, music, and new characters in the Yoka Shop with the money you’ve earned. Fast & Furious: Spy Racers Rise of SH1FT3R adopts a back-to-basics structure, which I enjoy given how complicated certain advancement systems have become in recent games. You must also complete past tournaments to unlock new levels, providing an additional motivation to play the game normally and unlock all it has to offer.
Although it has flaws, Fast & Furious: Spy Racers Rise of SH1FT3R’s gameplay is overall rather enjoyable. However, I have some reservations about it, the most of them originate from its presentation, which is a problem with practically every game produced by Outright Games. It isn’t exactly an aesthetically stunning game, but it performs well during races (the framerate is atrocious during cutscenes). Finally, although the audio isn’t horrible, the voice acting certainly is. Characters in 3DClouds don’t stop talking while racing, typically spouting obnoxious one-liners anytime you utilize a special move or pass an opponent. It’s obnoxious and badly blended.
It has a lot more action than you may imagine.
Let’s put it this way: considering the franchise’s poor gaming history, the fact that Fast & Furious: Spy Racers Rise of SH1FT3R is not only not horrible, but also a really solid (and sometimes tough) action-packed racer is reason for joy. It’s not the most beginner-friendly racer, but if you’re looking for something more hard than Mario Kart but not quite as realistic as Forza, you could do a lot worse. Not to mention the fact that, as anticipated, this is the closest thing we’ll ever get to a Blur spiritual successor.
It’s not the most graphically stunning racing game out there, but the stages are well-designed and the game works smoothly.
At initially, the physics are a little challenging, since the vehicle handling is rigid and excessively dependent on drifting. It takes some time to adjust to the item-based fighting and trick system, but once you do, you’ll discover that this game is much more complex than you could have expected.
I’ll confess that the music exceeded my expectations, but the voice acting, like that of most Outright-published games, is still fairly terrible.
Despite its target population, it’s not the most beginner-friendly racing game, but if you’re searching for a lower-budget spiritual sequel to Blur, go no further.
Final Score: 7.5
On PS4, Xbox One, PC, and Switch, Fast & Furious: Spy Racers Rise of SH1FT3R is now available.
On the Xbox One, the game was reviewed.
The publisher donated a copy of Fast & Furious: Spy Racers Rise of SH1FT3R.
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The “fast co” is a game that was released in the year of 2018. The game takes place in the futuristic world where people are racing cars and trying to be the fastest.
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