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Vanguard Modifiers of the Day
- Solar Singe: Solar damage from all sources rises somewhat.
- Solar Final Blows Provide Melee and Grenade Energy: Solar final blows grant melee and grenade energy. Subclasses of stasis get a lot of it, whereas other subclasses get a little.
- Enemy melee strikes are considerably more strong, and radar is disabled during the blackout.
- Legendary Lost Sector: Rotation is unknown; please leave a comment if you know!
- Master Lost Sector: Rotation is unknown at this time; please share in the comments if you know!
- Shields: Solar, Champions: Barrier Servitor & Overload Captain
- Weapon: Heretic Altars of Sorrow (Rocket Launcher)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Ammo Finder for Fusion Rifles @ Ada-1: Increases your odds of finding ammo when using a Fusion Rifle.
- Power of Rasputin @ Ada-1: When fighting opponents near Warmind Cells, you get a boost to weapon damage.
- At Banshee-44, the Boss Spec increases damage against bosses and vehicles.
- Banshee-44’s Major Spec: Deals additional damage to strong opponents.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Spinmetal Leaves & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Microphasic Datalattice & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 2Etheric Spiral No. 5 & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Dusklight Shard & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|The first one in, the last one out||Shotgun of Energy||Extended Barrel / Corkscrew Rifling||Accurate Rounds / Tactical Mag||Pulse oximeter||Surrounded|
|Slumbering Slab||Bow for primary combat||Polymer String / Tactile String||Straight Fletching / Fiberglass Arrow Shaft||Rangefinder||Swashbuckler|
|The Snare of Temptation||Sword of Power||Honed Edge / Tempered Edge / Enduring Blade||Heavy Guard / Enduring Guard||Strikes that are unrelenting||En Garde|
|Perdition’s End||Rifle with Energy Pulse||SRO-41 Front / SPO-26 Ocular||Flared Magwell / Extended Mag||firmly established||Reserves with a Big Impact|
|Night Shift||Scout Rifle, Primary||Full Bore / Arrowhead Brake||Flared Magwell / Extended Mag||Subsistence||Changing the Target|
|Interdict Memory||Launcher for Heavy Grenades||Hard Launch / Limited Launch||Alloy Casing / Proximity Grenades||Holster with Automatic Loading||Elemental Capacitor is a kind of capacitor that stores energy.|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Glacial Starwort)
- Dusklight Shards are available for purchase (5 for 1 Legendary Shards)
- Etheric Spiral is available for purchase (5 for 1 Legendary Shards)
- Helium Filaments are available for purchase (5 for 5000 Glimmer)
- Glacial Starwort for Sale (5 for 5000 Glimmer)
House of Light, Splicer Servitor
|Scope of the Splicer||Sniper Rifles are used to take out targets. Override fighters and Guardians who have been vanquished are valued more.||Sniper Rifle (Sniper Rifle) (Sniper Rif||XP+|
|Splicer’s Defrag is a program that allows you to defrag your computer.||Using grenades, take out targets. Override fighters and Guardians who have been vanquished are valued more.||Grenade 20||XP+|
|Deletion with a Purpose||Defeat opponents with precise shots in Override.||20 Accuracy||XP+|
|Hobgoblins should be renamed.||Vex Hobgoblins must be defeated. Those in Override have a higher value.||Vex Hobgoblins (Vex Hobgoblins) (Vex Hobgoblin||XP+|
Vanguard Commander Zavala
|Hand Grenades and Horseshoes||Use grenades to take out your foes.||Grenade 20||XP+|
|Vanguardian||Defeat your opponents in any attack.||Fifty combatants||XP+|
|Bring the Light to Them||In a single stroke, defeat opponents with your Super.||5 Super||XP+|
|Calculations in Cold Temperatures||In strikes, defeat fighters who have taken Stasis damage and those who have been frozen by Stasis.||50 Stasis||XP+|
Crucible, Lord Shaxx
|Shine Brightly||Make your Super come to life.||2 Supers||XP+|
|Lightbearer||Use any ability to defeat your opponents.||3 Ability||XP+|
|Maximum Productivity||In a single life, defeat opponents.||2 Streak||XP+|
|There are no survivors.||Eliminate opponents in Elimination.||Three people have been eliminated.||XP+|
Gambit, The Drifter
|Okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay||Completing a Gambit match is a must.||1 hazard matches||XP+|
|A Handful of Motes||Bank Motes are used in Gambit games.||Banked a total of 25 motes||XP+|
|While It Lasts, Envoy||During Gambit bouts, defeat Primeval envoys.||2 Envoys||XP+|
|Ploy at the End||Finishers are last strikes that may be used to defeat opponents.||5th Place Finisher||XP+|
|Finishing in Europe||With finishers, defeat the Fallen on Europa.||10 Fallen||XP+|
|Vex Combustion is a trademark of Vex Combustion.||Using Solar damage, defeat Vex on Europa.||20 Vex||XP+|
|Rapid Pulse||In Europa Lost Sectors, destroy opponents with precise finishing strikes with a Pulse Rifle.||Rifle with 25 Pulse||XP+|
|Heroic Obligation||In Asterion Abyss, complete a Heroic public event.||1 public occurrences of great valor||XP+|
|Calibration of an Automatic Rifle||Auto Rifles may be calibrated against any target. With precise finishing strikes and against rival Guardians, you may earn extra advancement.||Rifle with 100 bullets||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Pulse Rifles||Any target may be used to calibrate Pulse Rifles. With precise finishing strikes and against rival Guardians, you may earn extra advancement.||Rifle with 100 Pulses||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of a Linear Fusion Rifle||Linear Fusion Rifles may be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement.||Rifle with 100 Linear Fusion Rifles||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against enemy Guardians will earn you extra advancement.||Weapon with 100 solar rays||Enhancement Core & XP+ & 2 Mod Components|
Moon, Eris Morn
|Cheese from the Moon||On the Moon, loot chests.||5 Chests||5 Helium Filaments & XP+|
|Runner with a Gun||Rapidly defeat opponents in groups of two or more with a Submachine Gun.||15 Defeated quickly||5 Helium Filaments & XP+|
|Disintegration of the Spray Pattern||Rapidly defeat opponents in groups of two or more using a Fusion Rifle.||15 Defeated quickly||5 Helium Filaments & XP+|
|There is no safe haven.||On the Moon, defeat Hive at Sorrow’s Harbor.||25 Hive||5 Helium Filaments & XP+|
Moon’s Enchantment Lectern
|Pyrophantasmic||Solar damage is used to defeat enemies in Nightmare Hunts.||20 Solar||1 Phantasmal Fragment & XP+|
|There’s Nothing to Worry About||Using Void damage, defeat fighters in Nightmare Hunts.||20 Void||1 Phantasmal Fragment & XP+|
|Once Upon a Time||Dispel the Nightmare inside the Lost Sector K1 Crew Quarters.||Three Nightmares||1 Phantasmal Fragment & XP+|
|The Centaur’s Curse||On Nessus, defeat Nightmares in Lost Sectors.||Eight Nightmares||1 Phantasmal Fragment & XP+|
Tangled Shore, Spider
|The Great Equalizer is a powerful tool for bringing people together.||Fallen in Thieves’ Landing has been defeated.||35 Fallen have been vanquished.||Etheric Spiral No. 5|
|Sharpshooter||On the Tangled Shore, get 25 precise final blows.||25 kills with pinpoint accuracy||Etheric Spiral No. 5|
|Jetsam and Flotsam||Defeat Hive in Saturn’s Jetsam.||35 Hive has been beaten||Etheric Spiral No. 5|
|Getting Lost in the Gulch||On the Tangled Shore, visit the Lost Sector Trapper’s Cave near Four-Horn Gulch.||1||5 Etheric Spiral|
EDZ Devrim Kay
|Superhuman||While in the EDZ, defeat many opponents with a single Super.||3 kills in a row||10 Dusklight Shard & XP+|
|Deadeye||In the EDZ, get precise kills.||10 EDZ kills with pinpoint accuracy||10 Dusklight Shard & XP+|
|Marc’s Person||In the EDZ, get Sniper Rifle kills.||15 kills with a sniper rifle||10 Dusklight Shard & XP+|
Cosmodrome, Shaw Han
|Controlling the Crowds||Defeat opponents across the Cosmodrome.||Fifty combatants||Spinmetal Leaves & XP+|
|Please bring your toolbox.||Use any of your skills to defeat opponents in the Cosmodrome.||10 Capacity||Spinmetal Leaves & XP+|
|Specialities||Use any Energy weapon to defeat opponents in the Cosmodrome.||Weapon with ten points of energy||Spinmetal Leaves & XP+|
|Thrilling Moments||The Cosmodrome hosts a variety of public activities. The greatest progress is made by heroic public occurrences.||6 public gatherings||Spinmetal Leaves & XP+|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient development is achieved via heroic public events.||3 public gatherings||Glimmer & XP++|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against fighters on the Cosmodrome.||25 Solar, 25 Arc, and 25 Void||Glimmer & XP++|
Nessus is a failsafe system.
|smashed to smithereens||On Nessus, get grenade kills.||20 people have been killed by grenades.||10 Microphasic Datalattice & XP+|
|Machine of War||On Nessus, get Power weapon multikills.||Three powerful multikills||10 Microphasic Datalattice & XP+|
|Exploration through the eyes of others||On Nessus, find cache codes in Lost Sectors.||2 Cache codes were obtained||10 Microphasic Datalattice & XP+|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[D2] [2021-01-14] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Melee skills do greater damage and recharge considerably quicker as a brawler. Grounded: The amount of damage you suffer when in the air is significantly increased. Perdition, Europa, and other Legendary Lost Sector (PL 1250) drops Bunker E15, Europa, dumps Helmet Master Lost Sector (PL 1280). Sorrow Altars in the Chest…
[D2] [2021-04-14] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Heavyweight: Power weapons do greater damage and have more ammunition. Grounded: The amount of damage you suffer when in the air is significantly increased. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities do much more damage and recharge much more quickly. …
[D2] [2021-02-14] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities do much more damage and recharge much more quickly. Enemy melee strikes are considerably more strong, and radar is disabled during the blackout. Exodus Garden 2A, Cosmodrome, drops, Misc Legendary Lost Sector (PL 1250) Chest Perdition, Europa, dumps Arms… Master Lost Sector (PL 1280):
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