Best Cards in Back 4 Blood

Back 4 Blood is a popular game where players try to survive an onslaught of zombies. The reward for winning? A card pack, which can contain rare cards that do not appear in the arena on more than one occasion. These are worth more points and make it easier for you to win against your opponents

The Back 4 Blood card game is a collectible card game that has taken the gaming world by storm. The popularity of this match-3 puzzle and battle royale style titans was bolstered when it became available on Steam, bringing more players to try out the addictive free-to-play title. Players seeking new cards should check out these sales and deals at your next opportunity.The “back 4 blood card list” is a website that has been created to help players find the best cards in Back 4 Blood. The website provides a list of cards, and their rankings.

Best Cards in Back 4 Blood

With the exception of the odd hunt mission or fetch quest, Back 4 Blood follows the same basic concept as Left 4 Dead: you start here, you want to get there, and you kill everything in between. Back 4 Blood incorporates the card system to give a sprinkle of roguelite zing to the procedure in order to change things up a little bit. 

You may assemble a deck of cards you’ve earned from Supply Lines, pickups, and other sources before beginning a campaign in Back 4 Blood. You draw a stack of cards at the start of the campaign to determine your campaign settings, and you draw another after each level to move things even further. It’s a clever technique to skew the chances in your favor (or against you, if that’s your thing). However, this game has a number of cards, some of which are absolute treasures and others that you should avoid like the plague, pun intended. Here are some of the greatest Back 4 Blood cards.

Back 4 Blood’s Best Cards

There are four different types of cards:

  1. Reflex: Concentrated on stamina and regeneration, exploiting weak spots, and overall mobility and attack speed.
  2. Discipline: Examines your gun handling skills, including bullet damage and ammunition capacity, as well as the effectiveness of your heals.
  3. Brawn is a melee damage dealer who focuses on health, damage resistance, and overall self-sufficiency.
  4. Fortune: Is concerned with resource management, such as how much Copper you make and how often goods appear, as well as other bonuses.

Your deck’s cards should represent both the character you’re playing and your desired playstyle. If you favor shotguns, as I do, you’ll want cards that boost the amount of shotgun ammunition you carry, the amount of damage shotguns do, and so on. 

With all of this in mind, here’s a list of cards that may be found in almost every deck.

Breakout

(Reflex): Press E to break away from Grabs. Breakout cooldown is reduced by 50%.

Back 4 Blood’s thesis statement is that you can’t tackle everything on your own, which is why you need a teammate to free you when you’re seized by a Ridden. Breakout gives you a bit more independence, allowing you to flee on your own if you are separated from the gang (or they leave you behind like jerks).

Charitable Heart

(Discipline): Healing a teammate heals you for 100% of the amount healed as well.

When everyone is on their last legs and there are just a few medkits between you and the rest of the gang, you must choose between patching yourself up or repairing your buddy in the group’s best interests. That is no longer a problem with Charitable Soul. You may use the medkit to heal your colleague while still reaping the rewards. It’s a win-win situation!

Running and Gunning

(Fortune): You have the ability to shoot while running.

You can’t usually fire your pistol and run at the same time, which leaves you exposed when you need to flee quickly. Sprint & Gun allows you to run at full speed while mowing down any Ridden in front of you, making it much simpler to get out of tight situations.

Shredder

(Reflex): Each bullet struck generates a 1% increase in damage to the victim for 3 seconds.

This card comes in handy when dealing with tougher Mutant Ridden, such as the Tallboys. Normally, you’d have to fire a couple full magazines into them to put them down, but Shredder’s rising damage reduces that by a significant amount, saving you some ammunition.

Killer with Confidence

(Brawn): Gain 2% damage (up to 100%) every time you or your squad kills a Mutation until the conclusion of the level.

Back 4 Blood tends to hurl the special Ridden at you far more often than Left 4 Dead. While this might be a pain in the neck on its own, Confident Killer makes it a blessing. Every Mutant your squad kills makes the remainder of the level a lot simpler, which is particularly useful on levels with defensive parts or monster encounters at the end.

Two equals one, and one equals none.

(Brawn): In your Secondary slot, you may equip a Primary weapon. Swap speed has been slowed by 25%.

While some of the secondary weapons, such as the sawed-off shotgun and the Desert Eagle, aren’t bad, having two LMGs in your trousers makes murdering things a lot simpler. Though, to avoid chewing through all of your ammunition, it would be better to have two distinct sorts of Primaries.

Death Sentenced

(Discipline): Mutations you ping are highlighted, and your team’s damage to highlighted foes is enhanced by 10%.

This is a fantastic card for folks who like working in groups. If everyone is concentrating on one Mutant, you may use the Q key to ping them, increasing the amount of damage they suffer. When combined with Confident Killer or Shredder, Mutants will be mowed down like new grass.

Insurance for life

(Fortune): Gain 2 additional lives at the start of each level, but lose 50 Copper.

While you should avoid getting knocked down if at all possible, it’s reassuring to know that you may be knocked down two more times before being knocked out for good. Although the idea of losing Copper is unpleasant, scavenging Copper heaps in the levels will more than likely be enough to satisfy the price.

Cross-Training Shoes

(Reflex): +40% endurance, +10% health

This one is very straightforward: do more difficult activities, and you’ll absorb a bit less harm. It also has the added bonus of removing the need to purchase more stamina from the shop, since a 40% increase is sufficient for the whole run.

The “back 4 blood builds reddit” is a subreddit for the game “Back 4 Blood”. The page features guides and discussions on how to improve your character.

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